Today's lecture was conducted by none other than our thriving lecturer, Dr. Fariza. I believe that she is the most suitable person to conduct this topic as she has vast knowledge about AR. My previous knowledge about AR was somehow floating in my mind as it was easy for me to recall because of my daily interactions with a smartphone, however, the concept of it was foreign to me. I still remember that one time when I went to Suria KLCC, and there were seas of people at the KLCC Park, this didn't come as weird to me because truthfully I was one of them. We were busy walking from one radius to another to catch our Pokémon because legend has it that KLCC park has enormous numbers of Pokémon wandering around. To make it digestible, Augmented Reality (AR) is the technology that expands our physical world, adding layers of digital information onto it. Unlike Virtual Reality (VR), AR does not create the whole artificial environments to replace real with a virtual one. From an educational point of view, Augmented Reality offers various benefits. It allows better understanding of otherwise complex topic by providing visual and interactive learning experience. Let's just think of the paperless way to go for educators when AR is being used in teaching. It makes it easy for us educators, as we wouldn't have to bring unnecessary amount of teaching materials to class. In addition, AR can help students to be more engaged during classes by offering new ways of content presentation and enhancing collaboration. An interactive content learning can help the students to connect with the lesson on a deeper level. I still remember how thrilled I was when Dr. Fariza showed us an example of her previous AR project, my jaws dropped. And I believe it would birth the same reaction to any student when he/she is introduced to AR in education. AR technology can transform each class into a surprising learning environment that will keep students interested and motivated to participate during classroom activities. Sincerely, Umairah
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As someone who is fond of fashions and everything nice (especially with good colour combinations) it is exciting to know that in designing, there are principles that need to be followed in order to make the most out of the final outcome of the product. Just like in fashion, there are many things that need to be considered (from head to toe) in order for your ‘Outfit of the Day’ to look extravagantly pretty and well, Instagram worthy! From the selection of your clothing materials, to the choice of your colour combinations to choosing the right shoes to compliment the whole outfit and the list goes on and on. In designing, the first rule is the colour and contrast. Colour and contrast play a big role in conveying clear and better information to the audience. Though the choice of colours vary, it is still important to choose colours that are suitable with your content. Take as example – if your whole outfit is already black, you wouldn’t want to go for a black hijab too because then this might make people think that you are off to a service. Do not be afraid when choosing colours, because good choice of colour combinations will lead to audience getting attracted into reading your product. Next is repetition. where the usage of fonts and text sizes should be consistent. This is essential because it determines how well your piece can be when delivering information to the audience. The next principle is alignment. Alignment is the placement of visual elements so they line up in a composition. In design, we use alignment to organize elements, to group elements, to create balance, to create structure, to create connections between elements, to create a sharp and clear outcome. Lastly is the proximity principle of design. Proximity is the grouping and shaping of objects in a composition. We use proximity in designing to create and dispel connections. A good sense of proximity in design can help differentiate visual elements to reduce visual clutter and make design more comprehensible. A good designer will keep these principles and guidelines in their toolkit and will consciously use them whenever an idea call for a design development. Sincerely, Umairah As a TESL Diploma graduate and now continuing degree journey in the same field, the word ‘Gamification’ is not foreign to me. As future educators, we are trained to always move parallel alongside the rapid changes that are constantly happening in education, and implementing gamification concept in the learning process is a part of it. Gamification can be defined as the application of typical elements of game playing (rules of play, point scoring, and competition with others) to other areas of activity, specifically to engage students in problem – solving. With taking advantage of the technological advancements, there are many things that students are bound to do that can aid them as their addition learning. There are few steps in the gamification design process. Firstly understands the audience and context. Know who your clients are as this will help to benefit the gamification process sufficiently. Pinpointing students’ trouble spots and pain points will help to determine the best gamification strategies to be carried out in the classroom. Next is a clear objective, we need to carefully define and clarify the learning outcomes. To gamify education, deploy clearly – defined objectives in the form of learning and behaviour goals that address the trouble spots and paint points identified. Moving on to the idea structures, the idea can be a theme or a challenge, but ask yourself: “what idea can carry the course through the end?” and this is followed by structuring the experience. Many students see their marks as the most nerve-wrecking part of school. So, the gamification of education should involve modifying how their grades are presented (highlighting progress instead of mistakes). Lastly are identifying the resources applying of the gamification. First and foremost, gamification helps students to become active rather than passive learners. This will also develop the 4C skills in the students which are their collaboration and creative thinking skills. When talking about gamification, this will automatically links in the students’ minds that with every game that is being played there are also tracked – scores that they need to keep up with whilst answering the questions. We were all students before and extrinsic motivation is usually the thing that keeps us going. Apart from rewarding the students with physical rewards, educators can also help to motivate students by giving them badges of appreciation (a form of intrinsic motivation), a meaningful learning for both the students and educators. Sincerely, Umairah With technology moving rapidly, as future educators we are obliged to get ourselves familiarized with e-Learning & m-Learning. You’re probably wondering what is e/m-Learning? Why is it not z-Learning or better yet x-Learning? E-Learning is electronic learning and m-Learning is mobile learning. E-Learning is the learning supported by digital electronic tools and media and M-Learning is the e-Learning using mobile devices and wireless transmission. These two concepts are closely related but with some differences – m-Learning is the subset of e-Learning and it is considered to be an extension of e-Learning, but the quality of m-Learning can be delivered with the awareness of special limitations and benefits of mobile devices. The fascinating quality about m-Learning and e-Learning is that both concepts of learning promote active learning in fun and exciting ways. During my first tutorial class, I met Dr Fariza and I was amazed to find out about her great achievements and contributions in the Innovation and Technology field. It was clear as day that my tutorial lecturer is really a sensei in this field. We were introduced with our companion of the semester; Weebly, for the first time. Dr. Fariza had also briefly explained to us about the Proforma and what we were expected to be assessed with throughout this semester. Putting my excitement asides, I did feel an ounce of burden when I found out that we needed to do tasks on Augmented Reality and a video shooting. Seemingly known us as quitters, Dr. Fariza calmed us down and motivated us to not fear of the assessments. Every day is an opportunity to learn something new and just like any other, this course was meant to teach us on the depth use of technology, in a not-so-complex ways. I looovvveee writing! It has always been a passion of mine. Growing up, I would always write down the waves of emotions that I would feel and thoughts that could not be explained by the mouth. However, growing old seems to rob off the time and sanity in continuing my once had passion. So incorporating the daily update on Weebly seemed a fun idea to me. Even though I am now just starting to write everything all at once (never be a procrastinator guys, I learned it the hard way haha). With Dr. Fariza, it feels like our knowledge about technology really is the pair of titmice. Whenever Dr. Fariza asked us if we have heard about said app before, for instance, “Have you heard of Padlet before?” everyone automatically went blanked (it was hilarious I would say). This seemed to be an exciting subject to learn, I thought right. I hope that as a future educator, my knowledge on technology strives in a spectrum of what Dr. Fariza has and that in the future, I can contribute and incorporate as much on the use of technology in education. Sincerely, Umairah |
AuthorUMAIRAH HATTA Archives
December 2019
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