As a TESL Diploma graduate and now continuing degree journey in the same field, the word ‘Gamification’ is not foreign to me. As future educators, we are trained to always move parallel alongside the rapid changes that are constantly happening in education, and implementing gamification concept in the learning process is a part of it.
Gamification can be defined as the application of typical elements of game playing (rules of play, point scoring, and competition with others) to other areas of activity, specifically to engage students in problem – solving. With taking advantage of the technological advancements, there are many things that students are bound to do that can aid them as their addition learning.
There are few steps in the gamification design process. Firstly understands the audience and context. Know who your clients are as this will help to benefit the gamification process sufficiently. Pinpointing students’ trouble spots and pain points will help to determine the best gamification strategies to be carried out in the classroom.
Next is a clear objective, we need to carefully define and clarify the learning outcomes. To gamify education, deploy clearly – defined objectives in the form of learning and behaviour goals that address the trouble spots and paint points identified.
Moving on to the idea structures, the idea can be a theme or a challenge, but ask yourself: “what idea can carry the course through the end?” and this is followed by structuring the experience. Many students see their marks as the most nerve-wrecking part of school. So, the gamification of education should involve modifying how their grades are presented (highlighting progress instead of mistakes). Lastly are identifying the resources applying of the gamification.
First and foremost, gamification helps students to become active rather than passive learners. This will also develop the 4C skills in the students which are their collaboration and creative thinking skills. When talking about gamification, this will automatically links in the students’ minds that with every game that is being played there are also tracked – scores that they need to keep up with whilst answering the questions. We were all students before and extrinsic motivation is usually the thing that keeps us going. Apart from rewarding the students with physical rewards, educators can also help to motivate students by giving them badges of appreciation (a form of intrinsic motivation), a meaningful learning for both the students and educators.